Assistive Gym leverages PyBullet for physical human-robot interaction and assistive robotics. Assistive Gym currently supports four collaborative robots and six physically assistive tasks. It also supports learning-based control algorithms, and includes models of human motion, human preferences, robot base pose optimization, and realistic pose-dependent human joint limits
Paper Link: https://ras.papercept.net/proceedings/ICRA20/1572.pdf Zackory Erickson, Vamsee Gangaram, Ariel Kapusta, C. Karen Liu, and Charles C. Kemp, “Assistive Gym: A Physics Simulation Framework for Assistive Robotics”, IEEE International Conference on Robotics and Automation (ICRA), 2020.
In “Learning Agile Robotic Locomotion Skills by Imitating Animals”, we present a framework that takes a reference motion clip recorded from an animal (a dog, in this case) and uses RL to train a control policy that enables a robot to imitate the motion in the real world. By providing the system with different reference motions, we are able to train a quadruped robot to perform a diverse set of agile behaviors, ranging from fast walking gaits to dynamic hops and turns. The policies are trained primarily in simulation, and then transferred to the real world using a latent space adaptation technique that can efficiently adapt a policy using only a few minutes of data from the real robot. All simulations are performed using PyBullet.
Facebook AI Habitat is a new open source simulation platform created by Facebook AI that’s designed to train embodied agents (such as virtual robots) in photo-realistic 3D environments. The latest version adds Bullet Physics.
TossingBot, a new paper by Google Robotics (Andy Zeng, Shuran Song, Johnny Lee, Alberto Rodriguez, Thomas Funkhouser
) using PyBullet.
We investigate whether a robot arm can learn to pick and throw arbitrary objects into selected boxes quickly and accurately. Throwing has the potential to increase the physical reachability and picking speed of a robot arm. However, precisely throwing arbitrary objects in unstructured settings presents many challenges: from acquiring reliable pre-throw conditions (e.g. initial pose of object in manipulator) to handling varying object-centric properties (e.g. mass distribution, friction, shape) and dynamics (e.g. aerodynamics). In this work, we propose an end-to-end formulation that jointly learns to infer control parameters for grasping and throwing motion primitives from visual observations (images of arbitrary objects in a bin) through trial and error. Within this formulation, we investigate the synergies between grasping and throwing (i.e., learning grasps that enable more accurate throws) and between simulation and deep learning (i.e., using deep networks to predict residuals on top of control parameters predicted by a physics simulator). The resulting system, TossingBot, is able to grasp and throw arbitrary objects into boxes located outside its maximum reach range at 500+ mean picks per hour (600+ grasps per hour with 85% throwing accuracy); and generalizes to new objects and target locations.
Interest in derivative-free optimization (DFO) and “evolutionary strategies” (ES) has recently surged in the Reinforcement Learning (RL) community, with growing evidence that they match state of the art methods for policy optimization tasks. However, blackbox DFO methods suffer from high sampling complexity since they require a substantial number of policy rollouts for reliable updates. They can also be very sensitive to noise in the rewards, actuators or the dynamics of the environment. In this paper we propose to replace the standard ES derivative-free paradigm for RL based on simple reward-weighted averaged random perturbations for policy updates, that has recently become a subject of voluminous research, by an algorithm where gradients of blackbox RL functions are estimated via regularized regression methods. In particular, we propose to use L1/L2 regularized regression-based gradient estimation to exploit sparsity and smoothness, as well as LP decoding techniques for handling adversarial stochastic and deterministic noise. Our methods can be naturally aligned with sliding trust region techniques for efficient samples reuse to further reduce sampling complexity. This is not the case for standard ES methods requiring independent sampling in each epoch. We show that our algorithms can be applied in locomotion tasks, where training is conducted in the presence of substantial noise, e.g. for learning in sim transferable stable walking behaviors for quadruped robots or training quadrupeds how to follow a path. We further demonstrate our methods on several OpenAI Gym Mujoco RL tasks. We manage to train effective policies even if up to 25% of all measurements are arbitrarily corrupted, where standard ES methods produce sub-optimal policies or do not manage to learn at all. Our empirical results are backed by theoretical guarantees.