Capcom drops Havok, develops their in-house physics engine

“Most interesting of the desired features, however, is the development of Capcom’s own physics system to replace the Havok middleware that it currently uses. ”

Explaining the decision, the page states that “Although middleware might increase efficiency, language discrepancies, response times for support/bugs and the loss of understanding on how our entire engine is structured leads us to feel that we get better results in a shorter period by developing our own engine.”

http://www.developmag.com/news/28512/Capcom-looking-to-expand-in-house-engine

Forum update progress

The forum upgrade from phpbb2 to phpbb3 is done. The website needs more polishing, but the basic functionality is up and running again.

Several people reported login issues, which should be fixed by now.

Updated website, phpBB3, WordPress, WP United

Labourday weekend September 2-3, 2007, the Bullet Physics website will be updated. First, the phpBB2 forum will be updated to phpBB3 RC5. This should fix recent problems with private messages. To get a better integrated experience with latest news in the physics industry, WordPress and WP United will be installed.

Sorry for the inconvenience during this weekend,

Erwin

Home of Bullet and PyBullet: physics simulation for games, visual effects, robotics and reinforcement learning.