Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support

+ New BulletSoftBody library: cloth, rope and deformable volumes, including interaction with rigid bodies. Thanks Nathanael Presson.
+ Added btSliderConstraint
+ Added Extras/CdTestFrameWork, Thanks Pierre Terdiman
+ Added posix thread support (pthreads), Thanks Enrico.
+ Moved ConvexHull into Bullet/src
+ Moved optional quickstep and box-box collision detector to Bullet/src. Thanks Russell Smith for permission to re-distribute under the ZLib license.
+ Many bugfixes and improvements to BulletColladaConverter, btSubsimplexConvexCast, btMultiSapBroadphase, btOptimizedBvh

Download full SDK source code and precompiled Windows and Mac OSX Universal binary demos from http://code.google.com/p/bullet/downloads/list

Wolfgang Engel developed the Oolong Engine 2 for iPhone, and initial Bullet support looks very promising. Unlike most other phones, the floating point performance of the iPhone is very good.
[youtube _8h8yqcTdn8]
Thanks everyone for the hard work and feedback,