Hi.
I neeed a simple character in my game.
Walk in the scene, being affected by physics (gravity, collisions, slide on inclinated planes, etc).
What would be the best approach?
Use a capsule, with Y allways up?
How to move it? Applying force/impulse?
Thanks
Jose
Best approach to walk through scene
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Re: Best approach to walk through scene
It's a bit more complex then that. There are things like step height for stairs and slope limits. easiest way is to use the character controller but it's a bit buggy.josemarin wrote:Hi.
I neeed a simple character in my game.
Walk in the scene, being affected by physics (gravity, collisions, slide on inclinated planes, etc).
What would be the best approach?
Use a capsule, with Y allways up?
How to move it? Applying force/impulse?
Thanks
Jose