Best approach to walk through scene

josemarin
Posts: 38
Joined: Fri Aug 12, 2005 5:37 pm

Best approach to walk through scene

Post by josemarin »

Hi.

I neeed a simple character in my game.

Walk in the scene, being affected by physics (gravity, collisions, slide on inclinated planes, etc).

What would be the best approach?

Use a capsule, with Y allways up?

How to move it? Applying force/impulse?

Thanks

Jose
SteveDeFacto
Posts: 31
Joined: Sat Jul 23, 2011 4:24 pm

Re: Best approach to walk through scene

Post by SteveDeFacto »

josemarin wrote:Hi.

I neeed a simple character in my game.

Walk in the scene, being affected by physics (gravity, collisions, slide on inclinated planes, etc).

What would be the best approach?

Use a capsule, with Y allways up?

How to move it? Applying force/impulse?

Thanks

Jose
It's a bit more complex then that. There are things like step height for stairs and slope limits. easiest way is to use the character controller but it's a bit buggy.