Can I step some parts of the simulation slower than others?

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MrPuff
Posts: 14
Joined: Wed Oct 27, 2010 8:16 pm

Can I step some parts of the simulation slower than others?

Post by MrPuff »

When I call:
m_dynamicsWorld->stepSimulation

Is there a way to make it so that any items outside of a "frustum" are not stepped? or are stepped at a slower rate?
jxj812
Posts: 11
Joined: Sun Aug 16, 2009 10:54 am

Re: Can I step some parts of the simulation slower than othe

Post by jxj812 »

bullet can set item sleep!