When I call:
m_dynamicsWorld->stepSimulation
Is there a way to make it so that any items outside of a "frustum" are not stepped? or are stepped at a slower rate?
Can I step some parts of the simulation slower than others?
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MrPuff
- Posts: 14
- Joined: Wed Oct 27, 2010 8:16 pm
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jxj812
- Posts: 11
- Joined: Sun Aug 16, 2009 10:54 am
Re: Can I step some parts of the simulation slower than othe
bullet can set item sleep!