How to find out which triangle mesh is colliding

oscar_chen
Posts: 1
Joined: Sat Oct 16, 2010 12:44 pm

How to find out which triangle mesh is colliding

Post by oscar_chen »

Hi there.

I am using GImpactMeshShape as the collision shape, for it is difficult to perform convex decomposition on the moving concave object. When I using Bullet to detect the collision between GImpactMeshShape and a primitive, I can get the contact points in the contact manifold, but how do I find out which triangle mesh is colliding?

Thanks ahead