Hi there.
I am using GImpactMeshShape as the collision shape, for it is difficult to perform convex decomposition on the moving concave object. When I using Bullet to detect the collision between GImpactMeshShape and a primitive, I can get the contact points in the contact manifold, but how do I find out which triangle mesh is colliding?
Thanks ahead
How to find out which triangle mesh is colliding
-
oscar_chen
- Posts: 1
- Joined: Sat Oct 16, 2010 12:44 pm