I will implement Bullet Physics into my product. Because my 3D Game would normally have its own Vector/Matrix/Quaternion structures, and Bullet has its own, it would be a bit messy to transform my structures into Bullet's when communicating with it.
I have an idea, to use Bullet Physics structures everywhere in my code.
- Do you think, is this good idea?
- Are there any limitations to Vector/Matrix/Quaternion functionality, I could later lack?
- Will it be easily possible to expand the features of Bullet/Matrix/Vector and another structures in the future?
Regards.