Using Bullet Vector/Matrix/Quatertion structures everywhere.

Bunkai.Satori
Posts: 7
Joined: Sat Sep 18, 2010 12:33 pm

Using Bullet Vector/Matrix/Quatertion structures everywhere.

Post by Bunkai.Satori »

Dear all,

I will implement Bullet Physics into my product. Because my 3D Game would normally have its own Vector/Matrix/Quaternion structures, and Bullet has its own, it would be a bit messy to transform my structures into Bullet's when communicating with it.

I have an idea, to use Bullet Physics structures everywhere in my code.
  • Do you think, is this good idea?
  • Are there any limitations to Vector/Matrix/Quaternion functionality, I could later lack?
  • Will it be easily possible to expand the features of Bullet/Matrix/Vector and another structures in the future?
Any advice/opinion on this topic would be helpful. Thanks in advance.

Regards.