warning btCollisionDispatcher::needsCollision: static-static
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warning btCollisionDispatcher::needsCollision: static-static
I get this error once when I start up the game I'm working on. What could be the cause of it thinking that I have a static-static collision? and why only once? Not sure where to look, the simulation runs fine too...
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- Posts: 149
- Joined: Fri Jun 24, 2011 8:53 am
Re: warning btCollisionDispatcher::needsCollision: static-st
If memory serves objects marked as static short-circuit processing so I'm afraid you might be doing something really odd.
Put a breakpoint there and extract some informations about the rigid bodies colliding. I never had this problem myself.
Put a breakpoint there and extract some informations about the rigid bodies colliding. I never had this problem myself.