hi all,
I've a little problem with bullet. I'm using irrlicht to render graphics. If the fps increases the gravity seems to increase, if fps decreases, the gravity seems to be less strong.
Any idea about that?
bug when changing FPS [solved]
-
Zurzaza
- Posts: 11
- Joined: Tue Aug 24, 2010 9:34 pm
bug when changing FPS [solved]
Last edited by Zurzaza on Sat Nov 27, 2010 5:50 pm, edited 1 time in total.
-
mi076
- Posts: 144
- Joined: Fri Aug 01, 2008 6:36 am
- Location: Bonn, Germany
-
razer
- Posts: 82
- Joined: Sun Apr 04, 2010 10:08 pm
Re: bug when changing FPS
But there is optional parameter for max internal step simulations. Most like it it is set to 1 or other low value
-
Zurzaza
- Posts: 11
- Joined: Tue Aug 24, 2010 9:34 pm
Re: bug when changing FPS
thank you for your help, i solve my problem simply by adjusting maxsubsteps value 