I know, it's character building. I'm just lazy
Rendering a btSoftBody looks like hard work
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robagar
- Posts: 48
- Joined: Fri May 21, 2010 1:49 am
Rendering a btSoftBody looks like hard work
Reading this old thread about how to extract the state of a btSoftBody for rendering, it looks, well, a bit of a pain. Is manually traversing the face list still the way to do it, or is there a helper class along the lines of btMotionState now?
I know, it's character building. I'm just lazy
I know, it's character building. I'm just lazy