As the title asks, can/should btSphereShape be used for 2D (i.e. circle) collisions?
Do you need to change any collision algorithms to make sure it constrains itself to the xy-plane?
Thanks in advance.
Can/should btSphereShape be used for 2D collisions?
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Poita_
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Erwin Coumans
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Re: Can/should btSphereShape be used for 2D collisions?
A btSphereShape should just work. Just limit the motion just like you do with other 2d shapes.
Thanks,
Erwin
Thanks,
Erwin