Collision btKinematicCharacterController with btBvhTriangleM

monah
Posts: 8
Joined: Thu Nov 19, 2009 1:05 pm

Collision btKinematicCharacterController with btBvhTriangleM

Post by monah »

I am using in my project btKinematicCharacterController. My world consists of btCapsuleShape (Character), btBvhTriangleMeshShapes and btCylinderShapes. With btCylinderShapes collisions are handled properly. With btBvhTriangleMeshShapes my Character climbs up btBvhTriangleMeshShapes. How can I fix this?
monah
Posts: 8
Joined: Thu Nov 19, 2009 1:05 pm

Re: Collision btKinematicCharacterController with btBvhTriangleM

Post by monah »

That is how we obtain:
Image
When btScalar charWidth = 0.0 and a patch to limit the angle of ascent Character everything works fine. What can you advise me in this situation?