Collision btKinematicCharacterController with btBvhTriangleM
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- Posts: 8
- Joined: Thu Nov 19, 2009 1:05 pm
Collision btKinematicCharacterController with btBvhTriangleM
I am using in my project btKinematicCharacterController. My world consists of btCapsuleShape (Character), btBvhTriangleMeshShapes and btCylinderShapes. With btCylinderShapes collisions are handled properly. With btBvhTriangleMeshShapes my Character climbs up btBvhTriangleMeshShapes. How can I fix this?
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- Posts: 8
- Joined: Thu Nov 19, 2009 1:05 pm
Re: Collision btKinematicCharacterController with btBvhTriangleM
That is how we obtain:

When btScalar charWidth = 0.0 and a patch to limit the angle of ascent Character everything works fine. What can you advise me in this situation?

When btScalar charWidth = 0.0 and a patch to limit the angle of ascent Character everything works fine. What can you advise me in this situation?