A quick btrayCastVehicle question
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- Posts: 73
- Joined: Tue Oct 06, 2009 3:19 pm
A quick btrayCastVehicle question
Is the variable m_rotation in btrayCastVehicle for the wheels typically a negative or positive value? I know I could modify my integration code base to figure it out, I was just hoping for a quick answer to save a ton of time.
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- Posts: 73
- Joined: Tue Oct 06, 2009 3:19 pm
Re: A quick btrayCastVehicle question
Nevermond, I got my own answer. Its usually negative. Maybe thats just in my integration, but that is good enough for me.