Hi guys,
I am new to Bullet physics. I am converting an ODE (Open Dynamics Engine) code into Bullet Physics. Guys as we know that there is a concept of "space" & "body geometry" in ODE but there are no such type of concept in Bullet Physics.
Now i want to know how will we handle body geom for any body & same for space?
Is any replacement for geom & space in Bullet physics or we can implement in any other way?
Thanks for any kind of help...
ODE to Bullet Conversion question???
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Re: ODE to Bullet Conversion question???
I would say a ODE "body geom" is a bullet "collision shape", and a ODE "space" is a Bullet "dynamics world"....