I've started rigging up tests in anticipation of the bullet contest. All in all, bullet is extremely great when compared to sumo and the physics simulations are awesome.
But we always push for better and better things. In sumo, there was a bounds called Polyheder. Although it didn't function well, I miss that extra bound option. Polyheder allowed you to make say a dynamic cup and have a ball fall into it, with all physics interactions possible. With polyheder in bullet, it can open up more physic simulation possibilities.
Umm... if there's already an option that achieves this, I haven't seen any with the desired affects.
Jason Lin
Bounds: Polyheder; Request
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In the coming months there will be the ability to use any number of convex bodies to form the bounds of a physics object. So as to simulate having a concave object react realistically. Like a L shaped body would have two box bounds comprise its collision bounds and it will act as if collision was precise.
These "compounds" would allow you to have your bucket, and pickup trucks, and donuts, and horseshoes ect...
These "compounds" would allow you to have your bucket, and pickup trucks, and donuts, and horseshoes ect...
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http://www.continuousphysics.com/Bullet ... .php?t=322
Here and in other topics he hints at compound-convex in the coming months, so keep your eyes peeled.[/quote]
Here and in other topics he hints at compound-convex in the coming months, so keep your eyes peeled.[/quote]
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Ahh 2.43 was his projected date. Lol, I was looking for it because it'd allow me to make some cooler extra machines (The Incredible Machine style) for the bullet demo contest.
Well, I'll just have to wait to play around with the extra collision bound feature then. Less machines to play with in 2.42 demo then.
Jason LIn
Well, I'll just have to wait to play around with the extra collision bound feature then. Less machines to play with in 2.42 demo then.
Jason LIn
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