The Postmortem on Hydro Thunder Hurricane on gamasutra.com mentioned the use of Bullet Physics for their game:
“I should mention also that we didn’t build everything ourselves: We used FMOD for audio, Bullet for collisions and rigid body physics, and the truly wonderful Subversion (specifically TortoiseSVN) for version control.”
Thanks to Colin Barrett for reporting this news.
From the Maxon website, the latest Cinema 4D release 12 adds improved Bullet Dynamics support:
“Drop everything and let the laws of physics take over with the new rigid body dynamics in CINEMA 4D Studio. Based on the production-proven Bullet engine, the dynamic simulations are rock-solid stable and simple to use. Simulations can include thousands of objects and millions of polygons. Just add a tag to any object and let the forces of nature take over. Collisions can be detected for any shape – even concave surfaces. Hierarchies can be treated as a single object or individual dynamic bodies.
With just a click of the mouse, your hard bodies transform into soft and springy structures. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control.”
Download a demo version that supports all those features including .bullet export here: http://www.maxon.net/products/cinema-4d-studio/new.html
Watch some cool video tutorials here: http://greyscalegorilla.com/blog/2010/09/whats-new-in-cinema-4d-release-12/
On Monday July 25th, 2-5PM at the SIGGRAPH conference in Los Angeles we discussed recent improvements in the Bullet collision detection pipeline in our SIGGRAPH course “Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations“. Thanks for all questions and feedback! See the slides here.
Disney Avalanche just shipped their Toy Story 3 game for PlayStation 3, XBox 360 and Wii, and it uses Bullet physics.
Weta Digital integrated Bullet in their in-house FX pipeline tool called wmRigid, and one of the first releases using the rigid body simulation is the A-Team movie, thanks to Ronnie for letting us know!
“I work at Framestore, and spent several months last year developing a tool called “fBounce”, which allows artists to run Bullet rigid body simulations through Maya. The tool has been used on a few productions now, but the only one released so far is Sherlock Holmes, which won the VES award for Outstanding Supporting Visual Effects in a Feature Motion Picture. There’s an article on the fxguide website about the effects, which mentions fBounce twice!”
Thanks a lot Kate for sharing this information. See the original posting here.
August 2011 update: Plans have changed, a free version of the DMM plugin is part of Autodesk Maya 2012.
See the obsolete press release at http://www.amd.com/us/press-releases/Pages/amd-ecosystem-2010mar8.aspx
Related link: http://www.thinq.co.uk/features/2010/3/8/amd-gives-away-gpu-physics-tools/
January 12th marks the official release date of the PC kart game Zero Gear by NimbleBit! For the low price of only $19.99 you can beat up your friends in 18 different levels, in customizable karts and characters. Play with physically based weapons, earn achievements and compete in many different game modes.
It uses Bullet for its physics and Ogre 3D for graphics rendering.
Check it out and buy it online on either Steam or http://myzerogear.com
Go fishing for gifts!
Play either one of the 4 characters of Cocoto’s world and go fishing for treasures in one of the 4 magical environments of this famous series: Abyss, Atlantis, Jungle and Heaven. Watch out, each world will have its own challenges and gifts!
See also http://www.youtube.com/watch?v=IAQ52fXxXdQ or the announcement on the Bullet forums.
Jay Roth President, 3D Product Division at NewTek. 2009-12-08. “DYNAMICS: Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.
Digital Domain and Sony Pictures used Bullet Physics Simulation for a lot of the rigid body special effects in the movie 2012. DigitalContentProcucer.com and CG Society have more details about the special FX in this movie, or you can check out the upcoming Issue 120 of Cinefex. Apart from the Maya Bullet Dynamica plugin, Cinema 4D 11.5 Bullet integration into MoDynamics and Blender 3D Bullet integration there is now a new open source Houdini plugin for Bullet rigid body simulation available. Special thanks to Nafees Bin Zafar!
Kester reports that Madagascar Kartz uses Bullet and an improved version of its btRaycastVehicle in their upcoming 4-player splitscreen racing game. He also shares some experiences on how to improve the vehicle simulation. The Dreamworks franchise is published by Activition and is available from October 27th for all game consoles. Check out the YouTube video.