Bullet and Unity

Nesokas
Posts: 1
Joined: Wed Feb 19, 2014 5:42 pm

Bullet and Unity

Post by Nesokas »

Hello everyone,

I'm currently trying to integrate bullet with Unity. The problem is that I don't know where to start. Can anyone point me in some direction? Thanks a lot.

P.S. - I already ask for help in the Unity forum but I got no answer :( So maybe you guys can help me ;)
xexuxjy
Posts: 225
Joined: Wed Jan 07, 2009 11:43 am
Location: London

Re: Bullet and Unity

Post by xexuxjy »

As Unity only really offers c# , boo and javascript options for coding then I think you'd struggle to use it, though you could use something like http://code.google.com/p/bullet-xna/ (shameless plug). I haven't touched it for a while but theres no reason it wouldn't work with Unity. Out of interest what are you trying to do that the native Unity physics code doesn't support?
c6burns
Posts: 149
Joined: Fri May 24, 2013 6:08 am

Re: Bullet and Unity

Post by c6burns »

As I understand, Unity has PhysX 2.X. So various users have noticed substantial speed increases using bullet, though I supposed you would also get a boost from a PhysX 3.x integration. Also you could write a C++ plugin with a pro license.