Hi,
I've got a load of spheres droppping onto a static box and everything collides and works nicely. However, when I replace the spheres with boxes, the boxes drop straight through the static box. My app is based on the basicdemo sample and I've noticed the calls to registerCollisionCreateFunc(). There is no BoxToBox one. Some of the demos don't even call registerCollisionCreateFunc() at all and everything collides ok (Vehicle demo). Do I need to register collision functions for every possible combination of collision shape? Surely thats n^2 calls? Isn't there some default "collide any shape with any shape" call I can do?
Many thanks,
Steve.
Collision between different shapes / same shapes.
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- Posts: 22
- Joined: Mon Dec 19, 2005 3:15 pm
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- Posts: 22
- Joined: Mon Dec 19, 2005 3:15 pm