Hi,
I am new in bullet library. I would like to know whether I can implement the following situation using Bullet.
The scene contains two objects, a ball and a wall.
1. When no collision detected, I can fully control the ball, including position and orientation. That means no physical simulation occurs.
2. When detecting collision, the ball cannot pentrate into the wall if I try to translate the ball inside the wall.
3. When detecting collision, I can rotate the ball on the surface of the wall.
If any one know, can you tell me?