Hi everyone!
First time on this forum.
I am having a hard time trying to include the GL_ShapeDrawer into my project.
This is my first try at c++ and am having a bit of a hard time getting around. Also using Visual Studio 2013.
I am playing around with the bullet demos, more specifically the vehicle demo.
I have a c++ openGL project in which I have managed to include bullet physics and I have managed to recreate some of the demo into my own project world, but I have encountered an issue with GL_ShapeDrawer.
I don't know how to include this into the external dependencies in order to use the drawOpenGL method, as GL_ShapeDrawer is not part of any of the libs I have manage to include (BulletCollision, BulletDynamics, BulletSoftBody and LinearMath).
Please, any help related to this would be highly appreciated!
Thank you in advance!
GL_ShapeDrawer include
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- Posts: 14
- Joined: Thu Nov 07, 2013 2:38 am
Re: GL_ShapeDrawer include
hi guys. After having a look into this GL_ShapeDrawer, I realized I can actually reproduce it's functions. Therefore I don't need to include the actual file.
Sorry for the dumb question
Sorry for the dumb question