Hello guys, I am working in a simulator of vehicles using Ogre and Bullet, but I don't how add entities (.mesh) at the wheels.
 My code is: 
        .....
        //Create node of vehicle and entity attached at vehicle.
        .....
        m_physicsWorld = physicsCtrl->getPhysicsWorld();
	btCollisionShape* chassisShape;
	//envoltura is a btvector3
	chassisShape = new btBoxShape(envoltura);
	
	btCompoundShape* compound = new btCompoundShape();
	btTransform localTrans;
	localTrans.setIdentity();
        localTrans.setOrigin(OrigenChasis);
	compound->addChildShape(localTrans,chassisShape);
        m_carChassis = physicsCtrl->addRigidBody(this->getEntity(),compound);
	m_carChassis->setDamping(0.2,0.2);
        m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_physicsWorld);
	m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
        m_physicsWorld->addVehicle(m_vehicle);
	m_vehicle->setCoordinateSystem(0,1,2);
       bool isFrontWheel;
       isFrontWheel = true;
		//R0
		btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(ConexionRueda0.x *  gWheelWidth),ConexionRueda0.y,ConexionRueda0.z);
		m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,gSuspensionRestLength,gWheelRadius,m_tuning,isFrontWheel);
	
		//R1
		connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(ConexionRueda1.x*gWheelWidth), ConexionRueda1.y, ConexionRueda1.z);
		m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,gSuspensionRestLength,gWheelRadius,m_tuning,isFrontWheel);
		isFrontWheel = false;
		//R2
		//connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(-3.3*gWheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+gWheelRadius);
		connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(ConexionRueda2.x*gWheelWidth),ConexionRueda2.y,ConexionRueda2.z);
		m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,gSuspensionRestLength,gWheelRadius,m_tuning,isFrontWheel);
		//R3
		//connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(-4.3*gWheelWidth), connectionHeight, -2*CUBE_HALF_EXTENTS+gWheelRadius);
		connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(ConexionRueda3.x*gWheelWidth), ConexionRueda3.y, ConexionRueda3.z);
		m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,gSuspensionRestLength,gWheelRadius,m_tuning,isFrontWheel);