First of all the good message: I decided to use Bullet as my physic engine.
the bad message: I cancel this decision almost again.
I'm really nerved about getting started with the engine.
I'm using Visual Studio 2012. I tried to do like in the manual:
Hahaha- That was a good joke. I also tried it on VS2008 as well, but nothing happens at all. It compiles anything, a small CLI opens and closes again. That's all.After unzipping the source code you can open the Bullet/build/
vs2010/0BulletSolution.sln, hit F5 and your first Bullet demo will
run. Note that by default Visual Studio uses an unoptimized Debug configuration
that is very slow. It is best to enable the Release configuration.
Is there nowhere a really !!good!! tutorial how to set up?
PS: I'm not an English native speaker, and I've never had problems with spam protection on the registration progress, but...
-If a shape is not concave, what is it in one word?
-What is the dot product of (4, -1, 0) and (5, 3, 20) times the number of toes on my right foot?
Seriously?? I still not know the answer of the first question (because of no understanding),
and do you really think that everyone knows what the hell is a dot product (I actually did but what about the others)