I'm working on a project that involves Bullet as the physics engine and Irrlicht as the rendering engine. Currently I have both Irrlicht and Bullet playing nice with each other: The objects in the scene bump around with the other objects in the scene

Meanwhile, are there other tutorials out there that lay out bullet collision callbacks? I found this thread: http://bulletphysics.org/Bullet/phpBB3/ ... f=9&t=3997 but I wondered if bullet supported callbacks on functions? (i.e. something along the lines of
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void onCollision(...) {...}
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rigidBody->addCollisionCallback(&onCollision, ...)
Thanks!