
I'm having a problem when I move an object with the keyboard and he collides with a wall.
If I keep the Down button pressed while colliding with the wall, the racket shakes.
Look the file below to see what I'm saying. The game code can be downloaded at https://bitbucket.org/emersonmx/pong, but I can not
guarantee it will compile on all systems. So I made an example in the blender to demonstrate
what I mean. The configurations of the rigid bodies can be seen in the file https://bitbucket.org/emersonmx/pong/sr ... ?at=master
As I need the ball has a perfect bounce, I set ball_restitution = 1, wall_restitution = 1 and
racket_restitution = 1.
I know that the problem is that the wall and the racket has restitution = 1,
but without it the ball don't bounces correctly.

There is an option to disable the restitution for the case wall-racket?
Sorry for my bad english and thanks in advance.