Hello,
I'm wondering if it is possible to use a btBvhTriangleMeshShape as a ghost object's shape?
I have a btPairCachingGhostObject and it is bein controlled by a btKinematicController.
When I use a generic shape (cube, cylinder, capsule) it works fine but when the shape is a mesh from btBvhTriangleMeshShape, I get an exception in btQuantizedBvh.h (line 424 void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const{...)
Is there any know problem as to why this might be happening?
Perhaps I'm creating the mesh incorrectly? I can use the meshes as static btCollision objects but not as ghost objects
Thanks
btGhostObject and btBvhTriangleMeshShape
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- Posts: 6
- Joined: Thu Aug 29, 2013 11:49 am
Re: btGhostObject and btBvhTriangleMeshShape
Isn't it because the btBvhTriangleMeshShape is always static ?
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- Posts: 7
- Joined: Mon Sep 02, 2013 4:15 am
Re: btGhostObject and btBvhTriangleMeshShape
Ah I didn't see that, thanks