Greetings Bullet Forum!
I'm new to bullet and trying it out for a billiards AI I'm writing. Right now I'm dropping a sphere from a height and it collides with my ground plane fine but will pass right through a btConvexHullShape (where I calculated the local inertia with a mass = 0 which I thought made it static...). Also I've tried making collision masks for the sphere and hull but that had no affect!
Can someone confirm/deny that this type of collision is even possible? If so, I'd really appreciate just some general points (NOT addressed in the HelloWorld lesson) I may be missing to make this happen.
btSphereShape and btConvexHullShape not Colliding (noob)
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- Posts: 10
- Joined: Fri Jul 19, 2013 11:32 pm
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- Posts: 10
- Joined: Fri Jul 19, 2013 11:32 pm
Re: btSphereShape and btConvexHullShape not Colliding (noob)
Well I just figured it out! I guess it pays to use debug draw on ALL the objects in use because my sphere was mapped completely wrong.