Hi all,
I'm looking at integrating Bullet physics into a game project I'm involved in. We have got a huge terrain (the complete earth globe, actually), using whatever high-detail digital elevation models that are available.
The game is to be a sort of multiplayer role-playing game for educational purposes, so we need proper physics. I have looked around for a while and now decided to try to use Bullet for this.
I found the documentation about heightfields in the online documentation,
that seems to be just what I'm looking for.
Has anyone got the example code that is missing on the bottom of that page?
Best regards,
Ola
Integrating Bullet collision detection to a terrain model
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