Proximity Query - proper method?
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- Posts: 28
- Joined: Fri Sep 04, 2009 8:23 pm
Proximity Query - proper method?
I want to do an ad-hoc query for collision objects that are X distance away from a btVector3 point. What's the best way to go about doing this?
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- Posts: 149
- Joined: Fri Jun 24, 2011 8:53 am
Re: Proximity Query - proper method?
If you want to do it continuously (ie. each frame), using a Ghost Object is likely the way to go.
To produce the results on a limited frequency, it is possible to create an ad-hoc rigid body and run btCollisionWorld::contactTest. You don't even need to add the sensor object to the world, it's very convenient.
To produce the results on a limited frequency, it is possible to create an ad-hoc rigid body and run btCollisionWorld::contactTest. You don't even need to add the sensor object to the world, it's very convenient.