I'm just looking into implementing ray testing in my plugin. I'm wondering if btGhostObjects respond to the collisionWorld rayTest methods or not?
I see the btGhostObject has its own rayTest method, and was wondering if that is because of the above, or if it supposed to work different?
Also, if I am using a collision object as a pseudo ghost by setting CF_NO_CONTACT_RESPONSE, what behaviour do the ray tests exhibit on those objects?
Thanks.