Hi,
The levels for my game could be defined as a group of simple static shapes (boxes, convex hulls, etc).
For Bullet, it would be faster to use these shapes ou build a single btOptimizedBvh ?
Thanks
Jose
Single mesh ou several simple shapes?
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Re: Single mesh ou several simple shapes?
Generally it is faster to use simple shapes. You can store them directly in the world. Using the btDbvtBroadphase will accelerate the broadphase culling process.