Static colliding objects and bullet performance

Rasoul
Posts: 8
Joined: Wed Sep 05, 2012 7:03 pm

Static colliding objects and bullet performance

Post by Rasoul »

I was wondering if I put a number of static objects in the world such that they are in collision (penetrating each other), would it have any bad effect on the simulation performance (calculation speed of simulation)?
xexuxjy
Posts: 225
Joined: Wed Jan 07, 2009 11:43 am
Location: London

Re: Static colliding objects and bullet performance

Post by xexuxjy »

It shouldn't do really, especially if you set the masks on the objects to ignore each other.