I'm in the process of upgrading Bullet in our project from 2.80 to 2.81.
I'm stuck with how to handle btCompoundCollisionAlgorithm::calculateTimeOfImpact(). According to the source it states:
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btAssert(0);
//needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
If not, is there a suggested way to handle the situation (i.e. change the interface and make it take a const btCollisionObjectWrapper* instead of the btCollisionObject* or something else)?
Regards,
Stefan