Hi there...
Is it possible to use the EDIT:add object, actuator with hinge constrant meshes?
If so how?
I am trying to make a rag doll "spawn" after I collide with a "trigger" (a dynamic object).
I have tried spawning the topmost parent and I get a crash before the game even runs.
I have also tried parenting everything to an empty with the Ghost and actor buttons ticked.
No crash this time but the constraints seem to be missing.
TIA for any help