Maya Bullet - Ragdoll from skeleton is BUGGY !?

tristratos
Posts: 2
Joined: Sat Sep 15, 2012 8:21 am

Maya Bullet - Ragdoll from skeleton is BUGGY !?

Post by tristratos »

I can't get Bullet to work on a ragdolled skeleton!!

I even try to follow the example shown at
http://www.youtube.com/watch?v=v3uxvqzUy3Q
where the user selects the skeleton and apply "ragdoll to skeleton" feature.

Whenever I try to do so, the created ragdoll's spheres are included in their own folder seperate from actual skeleton, and when I try to play the simulation, the collider ragdoll's spheres fall down, as being seperate objects, and the skeleton doesn't follow - as if there were no contraints between those two.

Is there something wrong with this plugin, or there is an additional step that one ned to follow to make them working??

Please help as I have tried any possible thing I could think of and still it doesn't work!!

I have created even a simple sample scene to test it out, (copy paste the following to check yourself) and still, after rewind to frame 1 and hit play, bullet's colliders flow down and skeletons don't even follow!!


polyCylinder -r 1 -h 2 -sx 20 -sy 1 -sz 1 -ax 0 1 0 -rcp 0 -cuv 3 -ch 1;
select -d pCylinder1 ;
select -r pCylinder1 ;
select -addFirst polyCylinder1 ;
setAttr "polyCylinder1.subdivisionsHeight" 15.1;
setAttr "polyCylinder1.height" 15.1;
setToolTo jointContext;
select -d polyCylinder1 pCylinder1 ;
select -d;
joint -p 0 7.208068 -0.350318 ;
joint -p 0 2.876858 0.392781 ;
joint -e -zso -oj xyz -sao yup joint1;
joint -p 0 -2.600849 -0.159236 ;
joint -e -zso -oj xyz -sao yup joint2;
joint -p 0 -7.165605 0.329087 ;
joint -e -zso -oj xyz -sao yup joint3;
select -r pCylinder1 joint1 ;
python "Ragdoll.CreateRagdoll().executeCommandCB()";


Is that feature buggy or there is something I am doing wrong !?

I tried everything!!
From constraining both orient and parent the ragdoll's pieces back to skeletons (even if that step is NOT included in the youtube link that autodesk demonstrated this feature) and still it DOESN'T work as expected!!

PLEASE HELP!!
I am desperate with this!!

Can anyone try ?
Do you get ragdoll pieces falling by themselves!?

Does ANYONE know how ragdoll pieces gets connected to skeletons so that it would work as the video demonstrates?!?

ANYONE !?!??!
Any help highly appreciated!!!
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Maya Bullet - Ragdoll from skeleton is BUGGY !?

Post by Erwin Coumans »

Autodesk MayaBullet is known to be buggy.

Please report the problem with Autodesk, it is not a bug with the Bullet SDK.
Thanks,
Erwin
tristratos
Posts: 2
Joined: Sat Sep 15, 2012 8:21 am

Re: Maya Bullet - Ragdoll from skeleton is BUGGY !?

Post by tristratos »

Is there another Maya user in this list that may verify the bug in its own Maya, so that i may report it as a general bug to Maya bullet's port ?

Is there another workaround -even manual- to get those bullet pieces connected back to drive the according skeletons ??

Last but not least, is there similar feature available to Dynamica plugin so that I may try that as an alternative as skeleton ragdoll feature would be nice to have!

Looking forward to receiving your reply.