
character get suck into ground! in PS3
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- Posts: 43
- Joined: Fri Jun 15, 2012 7:11 am
character get suck into ground! in PS3
it doesn't happen when running the game on PC windows, but when rebind for PS3, the character tend to vibrate on convex surfaces, and will sometime get suck into ground (huge downward LinearVelocity spike), and get embedded into the ground...


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- Posts: 43
- Joined: Fri Jun 15, 2012 7:11 am
Re: character get suck into ground! in PS3
solve the spike by replacing the default code provided by sony(2.77) with the latest download(2.80)
it still doesn't seem completely stable on PS3 with very large surfaces so we will probably have to break our surface abit.
however the character can still stick to the wall and get struck, i notice my character no longer bounce as much and i wonder if increasing their 'reflection' off surfaces will help? any suggestion?
character setup:
ground setup:
it still doesn't seem completely stable on PS3 with very large surfaces so we will probably have to break our surface abit.
however the character can still stick to the wall and get struck, i notice my character no longer bounce as much and i wonder if increasing their 'reflection' off surfaces will help? any suggestion?
character setup:
Code: Select all
pRigidBody->setDamping(0.1, 0.1);
pRigidBody->setRestitution(0.8);
pRigidBody->setFriction(1);
Code: Select all
pRigidBody->setFriction(1);