Code: Select all
btCollisionShape* shape = new btStaticPlaneShape(btVector3(0.0f,1.0f,0.0f),0);
I think its because the plane is infinite and so the updateAABB() func causes the overflow...
Is there anything to solve this problem or can i just ignore it??
IDE: visual studio 2010
OS: WINDOWS 7 HOME Premium
Bullet Version: not sure