Golaem Crowd for Maya, using Bullet physics ragdolls

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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Yann
Posts: 52
Joined: Wed Sep 28, 2011 8:36 am
Location: France

Golaem Crowd for Maya, using Bullet physics ragdolls

Post by Yann »

Hello everybody,
Here is a brief overview of what I made at Golaem with the Bullet Physics SDK:
Image

A video showing it in action can be seen here: http://youtu.be/fKo-AsAvySk

In short, the soft is a crowd simulation software embedded within Maya, and the ragdoll part of our character was made thanks to Bullet Physics.

Thanks Erwinn for this beautiful tool ;) Next on the wish list would be multithread support for windows 64 bits platforms :p

You can see more about the software here: http://youtu.be/5YhPOntJtx0