Is it possible with Bullet to apply different timestep values to different physic objects?
Basically I would like to know if it's possible to enable some kind of Slow Motion effect so that the whole world moves at a slower speed except for specific objects (such as the player), which have a non modified timestep.
Where should I look at in the Bullet Source, or how could I implement such feature?
How to apply different timestep depending on object
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- Posts: 2
- Joined: Thu Jul 19, 2012 12:43 pm
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- Posts: 2
- Joined: Thu Jul 19, 2012 12:43 pm
Re: How to apply different timestep depending on object
Maybe creating two dynamic worlds and updating each one with a different timestep values? But in that case, would the objects of both dynamic worlds be able to collide between each other?