Hi!
I'm developing a simple golf game, and I'm trying to enable CCD collison for the ball. Now I'm using a btHeightfieldShape fot the terrain, but the CCD seems to not work...Looking at CCDPhysicsDemo, I can see that all the boxes (the projectile and the other objects) have a swept radius and a motion threshold properly set. For a terrain (or a concave mesh in general) this values have sense? How can I enabled this kind of CCD?
btHeightfieldShape and CCD
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- Posts: 4
- Joined: Sat Jun 09, 2012 10:24 am
Re: btHeightfieldShape and CCD
Up...please...