After a collision I deform the vertices in the btGImpactMeshShape. From what I've found online, the proper way to update the triangle mesh bounds is done with:
postUpdate();
updateBound();
But this has no effect. The projectile objects just go right through the floor. The collision is fine if I don't deform the vertices.
Update btGImpactMeshShape triangle mesh bounds
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- Posts: 3
- Joined: Sun May 06, 2012 12:48 am