Hey there i have some questions. Blender is using the bullet physic engine but it seems that they are not updating it (i don't think the integrated version of bullet has GPU support). That fact brings me to my questions: Can i simulate a rigid body simulation inside the bullet engine (is there a executeable GUI or is it "just" a library?) and export it somehow to blender? I am also quite curious because of the VoronoiFractureDemo i have seen on youtube. Is there a way to bring the up to date bullet version into blender? Maybe i should mention that i am not a programmer so, is it possible without coding any stuff? I hope you understand what i mean because of my bad english
With best regards
Sash
Edit: Oh, i see it on the user manual: i have to program something to use it
