Hi,
I'm implementing a simple cloth solver for which I would like to "outsource" the collision detection to an external library. Bullet seems like a good choice, but I'm not sure what the best approach for this is. Can it be done with the pure collision detection part of the library (i.e. btCollisionWorld), or is it necessary to use a btSoftRigidDynamicsWorld and plug-in some sort of custom collision response logic?
Thanks in advance for any help,
Maximalist
Custom cloth solver with Bullet collision detection
-
- Posts: 5
- Joined: Sun Nov 13, 2011 10:41 pm