Latest Bullet Physics + XCode 4.3.1 Errors

Mistertrent
Posts: 2
Joined: Sat Dec 11, 2010 1:13 pm

Latest Bullet Physics + XCode 4.3.1 Errors

Post by Mistertrent »

Hey guys,

I've put a project aside for the last year while I did some more Uni, and it compile way back then... I can't believe the changes they've made to XCode in that small amount of time!

To cut the long story short... I built Bullet Physics with gmake, I have framework, I installed the framework, I have also included the src folder of Bullet Physics so the compiler can find it... then my first compile I make ... I have so many errors it's hilarious. :(

unexpected type, expected expressions, semantic issues... unknown type name 'class' ... too many errors it ends up stopping because it spits out way too many. Everything I've done looks like it should work though!?
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Latest Bullet Physics + XCode 4.3.1 Errors

Post by Erwin Coumans »

What errors exactly? Can you copy and paste some errors, with file/line number and error description, as they are provided by your compiler?

Generally it is best to avoid dynamic linking, frameworks and global 'install' of Bullet 2.x. Instead, simply use the src folder in your own project, and statically link Bullet. Some people contributed the dynamic linking/framework features in Bullet cmake build system, but it is not supported.