The example using GPU and convex hull shapes is shown in "...\Extras\RigidBodyGpuPipeline\". But I want to use compound shapes with GPU. Is it possible?
Thank you in advance.
Can I use compound shapes with GPU in bullet 2.80?
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Re: Can I use compound shapes with GPU in bullet 2.80?
The OpenCL RigidBodyGpuPipeline is work-in-progress and limited to (approximate) convex shapes at the moment. It can be added with small effort.
Can you describe how/for what application you like to use compound shapes on GPU?
Thanks,
Erwin
Can you describe how/for what application you like to use compound shapes on GPU?
Thanks,
Erwin
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Re: Can I use compound shapes with GPU in bullet 2.80?
Beyond games, even when doing non-real-time physics simulations for FX, one would still want to use the fastest physics engine possible (GPU) to reduce the simulation time (which ideally would also enable preview in real-time). Compound shapes are the only way to simulate non-convex active rigid bodies at this time.