Starting bulled development

solenskiner
Posts: 1
Joined: Mon Mar 26, 2012 8:16 am

Starting bulled development

Post by solenskiner »

Hi!

I just started writing a simple iOS app to learn the platform. Simply blowing up a balloon in OpenGL. Found bullet which seems like a good choice for soft-body dynamics. However I cant seem to generate an XCode project.

I followed the user manual but got "Error: Can't run /Developer/usr/bin/xcodebuild (no such file)". I conned that into working by running xcode-select --switch / and got an BULLET_PHYSICS.xcode file when i re-ran "cmake . -G Xcode". Cool.

However, opening that file in XCode I just get "The document “BULLET_PHYSICS.xcode” could not be opened".

What do I do?